forked from mirror/joycontrol
54 lines
2.4 KiB
Markdown
54 lines
2.4 KiB
Markdown
# joycontrol
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Emulate Nintendo Switch Controllers over Bluetooth.
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Tested on Ubuntu 19.10 and with Raspberry Pi 4B Raspbian GNU/Linux 10 (buster)
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## Installation
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- Install the dbus-python and libhidapi-hidraw0 packages
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```bash
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sudo apt install python3-dbus libhidapi-hidraw0
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```
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- Clone the repository and install the joycontrol package to get missing dependencies (Note: Controller script needs super user rights, so python packages must be installed as root). In the joycontrol folder run:
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```bash
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sudo pip3 install .
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```
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- Disable the bluez "input" plugin, see [#8](https://github.com/mart1nro/joycontrol/issues/8)
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## Command line interface example
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- Run the script
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```bash
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sudo python3 run_controller_cli.py PRO_CONTROLLER
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```
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This will create a PRO_CONTROLLER instance waiting for the Switch to connect.
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- Open the "Change Grip/Order" menu of the Switch
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The Switch only pairs with new controllers in the "Change Grip/Order" menu.
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Note: If you already connected an emulated controller once, you can use the reconnect option of the script (-r "\<Switch Bluetooth Mac address>").
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This does not require the "Change Grip/Order" menu to be opened. You can find out a paired mac address using the "bluetoothctl" system command.
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- After connecting, a command line interface is opened. Note: Press \<enter> if you don't see a prompt.
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Call "help" to see a list of available commands.
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- If you call "test_buttons", the emulated controller automatically navigates to the "Test Controller Buttons" menu.
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## Issues
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- When using a Raspberry Pi 4B the connection drops after some time. Might be a hardware issue, since it works fine on my laptop. Using a different bluetooth adapter may help, but haven't tested it yet.
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- Incompatibility with Bluetooth "input" plugin requires a bluetooth restart, see [#8](https://github.com/mart1nro/joycontrol/issues/8)
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- It seems like the Switch is slower processing incoming messages while in the "Change Grip/Order" menu.
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This causes flooding of packets and makes pairing somewhat inconsistent.
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Not sure yet what exactly a real controller does to prevent that.
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A workaround is to use the reconnect option after a controller was paired once, so that
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opening of the "Change Grip/Order" menu is not required.
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- ...
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## Resources
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[Nintendo_Switch_Reverse_Engineering](https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering)
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[console_pairing_session](https://github.com/timmeh87/switchnotes/blob/master/console_pairing_session)
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