Files

97 lines
3.1 KiB
JavaScript

var roleHarvester = require('role.harvester');
var roleUpgrader = require('role.upgrader');
var roleBuilder = require('role.builder');
var lastLog = Date.now();
var creepDefinitions = {
"harvester": {
"minCount": 2,
"variants": {
"normal": [WORK, CARRY, MOVE],
"big": [WORK, WORK, CARRY, CARRY, MOVE, MOVE, MOVE]
}
},
"builder": {
"minCount": 2,
"variants": {
"normal": [WORK, CARRY, MOVE],
"big": [WORK, WORK, CARRY, CARRY, MOVE, MOVE, MOVE]
}
},
"upgrader": {
"minCount": 2,
"variants": {
"normal": [WORK, CARRY, MOVE],
"big": [WORK, WORK, CARRY, CARRY, MOVE, MOVE, MOVE]
}
},
};
var editing = false;
module.exports.loop = function () {
if (editing) return;
// var tower = Game.getObjectById('f84398b5d228975dd105a0ca');
// if (tower) {
// var closestDamagedStructure = tower.pos.findClosestByRange(FIND_STRUCTURES, {
// filter: (structure) => structure.hits < structure.hitsMax
// });
// if (closestDamagedStructure) {
// tower.repair(closestDamagedStructure);
// }
// var closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
// if (closestHostile) {
// tower.attack(closestHostile);
// }
// }
for (var name in Memory.creeps) {
if (!Game.creeps[name]) {
delete Memory.creeps[name];
console.log('Clearing non-existing creep memory:', name);
}
}
console.log();
for (const role in creepDefinitions) {
if (Object.hasOwnProperty.call(creepDefinitions, role)) {
const creep = creepDefinitions[role];
let creeps = _.filter(Game.creeps, (creep) => creep.memory.role == role);
console.log(role[0].toUpperCase() + role.slice(1) + ' count: ' + creeps.length);
if (creeps.length < creep.minCount) {
let newName = role[0].toUpperCase() + role.slice(1) + Game.time;
console.log('Trying to spawn new ' + role + ': ' + newName);
Game.spawns.Spawn1.spawnCreep(creep.variants.big, newName, { memory: { role: role } });
Game.spawns['Spawn1'].spawnCreep(creep.variants.normal, newName, { memory: { role: role } });
if (Game.spawns['Spawn1'].spawning != null) {
Game.spawns['Spawn1'].room.visual.text(
'🛠️' + Game.spawns['Spawn1'].spawning.name,
Game.spawns['Spawn1'].pos.x + 1,
Game.spawns['Spawn1'].pos.y,
{ align: 'left', opacity: 0.8 }
);
}
}
}
}
for (var name in Game.creeps) {
let creep = Game.creeps[name];
if (creep.memory.role == 'harvester') {
roleHarvester.run(creep);
}
if (creep.memory.role == 'upgrader') {
roleUpgrader.run(creep);
}
if (creep.memory.role == 'builder') {
roleBuilder.run(creep);
}
}
};