stratagem sequences added, some low res icons

This commit is contained in:
2024-02-10 23:47:52 +01:00
parent 54bfb3712c
commit 8158dbbe8c
8 changed files with 292 additions and 27 deletions
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+292 -27
View File
@@ -19,7 +19,7 @@ HotIfWinActive "Helldivers™ 2"
Numpad7:: Reinforce()
Numpad9:: Resupply()
Numpad0:: OrbitalPrecisionStrike()
Numpad0:: EagleClusterBomb()
Numpad3:: GatlingSentry()
Numpad2:: MachineGunSentry()
Numpad1:: AntiPersonnelMinefield()
@@ -43,56 +43,321 @@ Template() {
BlockInput "Off"
}
; Default
Reinforce() {
BlockInput "On"
Send "{LControl down}wsdaw{LControl up}"
BlockInput "Off"
}
SOS() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
Resupply() {
BlockInput "On"
Send "{LControl down}sswd{LControl up}"
BlockInput "Off"
}
OrbitalPrecisionStrike() {
BlockInput "On"
Send "{LControl down}ddw{LControl up}"
BlockInput "Off"
}
GatlingSentry() {
BlockInput "On"
Send "{LControl down}swda{LControl up}"
BlockInput "Off"
}
MachineGunSentry() {
BlockInput "On"
Send "{LControl down}swddw{LControl up}"
BlockInput "Off"
}
AntiPersonnelMinefield() {
BlockInput "On"
Send "{LControl down}sawd{LControl up}"
BlockInput "Off"
}
Hellbomb() {
BlockInput "On"
Send "{LControl down}swaswdsw{LControl up}"
BlockInput "Off"
}
SSSDDelivery {
BlockInput "On"
Send "{LControl down}sssww{LControl up}"
BlockInput "Off"
}
OrbitalIlluminationFlare() {
BlockInput "On"
Send "{LControl down}ddaa{LControl up}"
BlockInput "Off"
}
; Support Weapons
MachineGun() {
BlockInput "On"
Send "{LControl down}saswd{LControl up}"
BlockInput "Off"
}
AntiMaterielRifle() {
BlockInput "On"
Send "{LControl down}sadws{LControl up}"
BlockInput "Off"
}
Stalwart() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
ExpedableAntiTank() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
RecoillessRifle() {
BlockInput "On"
Send "{LControl down}sadda{LControl up}"
BlockInput "Off"
}
Flamethrower() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
Autocannon() {
BlockInput "On"
Send "{LControl down}saswwd{LControl up}"
BlockInput "Off"
}
RailGun() {
BlockInput "On"
Send "{LControl down}sdswad{LControl up}"
BlockInput "Off"
}
MachineGun() {
Spear() {
BlockInput "On"
Send "{LControl down}saswd{LControl up}"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
GrenadeLauncher() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
LaserCannon() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
ArcThrower() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
; Support Equipement
JumpPack() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
SupplyPack() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
GuardDog() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
GuardDogRover() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
BallisticShieldBackpack() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
ShieldGeneratorPack() {
BlockInput "On"
Send "{LControl down}swadad{LControl up}"
BlockInput "Off"
}
; Orbital Cannons
OrbitalAirburstStrike() {
BlockInput "On"
Send "{LControl down}ddd{LControl up}"
BlockInput "Off"
}
Orbital120MMHEBarrage() {
BlockInput "On"
Send "{LControl down}ddsads{LControl up}"
BlockInput "Off"
}
Orbital380MMHEBarrage() {
BlockInput "On"
Send "{LControl down}dswwass{LControl up}"
BlockInput "Off"
}
OrbitalWalkingBarrage() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
OrbitalLaser() {
BlockInput "On"
Send "{LControl down}dswds{LControl up}"
BlockInput "Off"
}
OrbitalRailcannonStrike() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
OrbitalPrecisionStrike() {
BlockInput "On"
Send "{LControl down}ddw{LControl up}"
BlockInput "Off"
}
OrbitalGasStrike() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
OrbitalEMSStrike() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
OrbitalSmokeStrike() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
; Eagle Strike
EagleStrafingRun() {
BlockInput "On"
Send "{LControl down}wdd{LControl up}"
BlockInput "Off"
}
EagleAirstrike() {
BlockInput "On"
Send "{LControl down}wdsd{LControl up}"
BlockInput "Off"
}
EagleClusterBomb() {
BlockInput "On"
Send "{LControl down}wdssd{LControl up}"
BlockInput "Off"
}
EagleNapalmAirstrike() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
EagleSmokeStrike() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
Eagle110MMRocketPods() {
BlockInput "On"
Send "{LControl down}wdwa{LControl up}"
BlockInput "Off"
}
Eagle500KgBomb() {
BlockInput "On"
Send "{LControl down}wdsss{LControl up}"
BlockInput "Off"
}
; Field Effects
AntiPersonnelMinefield() {
BlockInput "On"
Send "{LControl down}sawd{LControl up}"
BlockInput "Off"
}
IncendiaryMines() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
HMGEmplacement() {
BlockInput "On"
Send "{LControl down}swadda{LControl up}"
BlockInput "Off"
}
ShieldGeneratorRelay() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
TeslaTower() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
; Turrets
MachineGunSentry() {
BlockInput "On"
Send "{LControl down}swddw{LControl up}"
BlockInput "Off"
}
GatlingSentry() {
BlockInput "On"
Send "{LControl down}swda{LControl up}"
BlockInput "Off"
}
MortarSentry() {
BlockInput "On"
Send "{LControl down}swdds{LControl up}"
BlockInput "Off"
}
AutocannonSentry() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}
RocketSentry() {
BlockInput "On"
Send "{LControl down}swdda{LControl up}"
BlockInput "Off"
}
EMSMortarSentry() {
BlockInput "On"
Send "{LControl down}{LControl up}"
BlockInput "Off"
}