readme, help texts, gitignore touchups
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# SnowRunnerSaveMerge
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Tool for SnowRunner to enable progress sync from you co-op host
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Tool for SnowRunner to enable progress sync from you co-op host.
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## Requirements
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Written in Node v 22.2.0 for Windows
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Need to provide 7z.exe in the same directory as script for compression
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## Usage
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This script will overwrite most of your save file, it's best to only use this with a save file dedicated to co-op play, with a consistent host!<br>
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Your save file must be on the same slot in game as the host!
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### Installation
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1. Download the saveMerge.js file or clone the repo.
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1. Run the script once to create template config file
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1. Fill your config according to instructions inside
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1. Make sure your load location and backup location exist
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1. Copy 7z.exe to the repo directory
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### Running the script
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It's best to run the script directly after ending your game session. To prevent accidental merges with old files if hosts save was uploaded more than 1 hour ago the script will not automatically download and merge it. If you're sure that the file is correct, download it manually and extract the files in you load location `remote` directory then run just `merge` operation
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#### Host
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1. Get all your vehicles inside a garage, best to retain them
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1. Leave all newly acquired trucks, that the guest doesn't have, outside on the map
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1. Exit the game
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1. Run the script with `upload` operation `node .\saveMerge.js upload` additionally provide save slot if different than first
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#### Guest
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1. Get all your vehicles inside a garage, best to retain them
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1. Exit the game
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1. Run the script with `download` and `merge` operations `node .\saveMerge.js download,merge` additionally provide save slot if different than first
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1. Restart Steam for safety. Sometimes the game behaves funny if steam is not restarted after save manipulation
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#### Things that will be overwritten
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- Map files
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- Visited maps
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- Watch towers
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- Upgrades
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- Tasks
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- Contracts
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- Objective states (half completed tasks etc.)
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- Game settings (hard mode, recover and fuel costs etc.)
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- Waypoints, not sure if it matters, but the game creates new array elements for them only on host side. You have to redo your route when joining anyway.
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#### Things that are preserved
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- Trucks (customizations, addons etc.)
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- Money
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- Exp
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#### Auto save backup
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1. Run the script with `backup` operation `node .\saveMerge.js backup`, save slot doesn't matter in this case. Whole save is backed up so it still might useful in single player game
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1. The script will enter an endless loop that will backup you saves every set interval, default 10 minutes
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1. Do not exit the script while files are copying, there is a message displayed when it's safe to kill the script
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### Script help as shown when used with unknown operation
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saveMerge [operations=download,merge] [save_slot=1]
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operations - comma separated list of operations, from these: download, merge, upload, backup
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download - download save from file.io, this will delete contents of loadLocation
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merge - merge the save from loadLocation
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upload - pack the current save and upload to filebin.net
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backup - will auto backup save file on set interval
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save_slot - which slot to merge, values 1 to 4 are accepted, need to play on the same slot as host
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